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Character Texturing for Production Texturing Techniques with Ben Neall (2008)

PorPor: Poiskovik Fecha26-06-2011, 04:42 CategoríaCategoría: eBooks VistoVisto: 473
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Character Texturing for Production Texturing Techniques with Ben Neall (2008)
Character Texturing for Production Texturing Techniques with Ben Neall (2008) | 2 Gb
Manufacturer: thegnomonworkshop Year: 2008 330 Minutes Product Code: BTS04 Video: QuickTime Movie 1024 x 743 Description: BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed. UV Layout for the Head UV Layout for the Suit Shaders Compositing Texturing Flesh Texturing the Clothing and Cigar Creating and Using Reference Working with the Art Director 01: Intro / First Production Meeting 02: Photo Shoot 03: UVing the Head 04: Texturing the Head 05: Shaders & Compositing 06: Cigar: Start to Finish 07: UVing the Suit 08: Texturing the Suit 09: Second Production Meeting 10: Compositing the Suit 11: Outro
Character Texturing for Production Texturing Techniques with Ben Neall (2008)
Character Texturing for Production Texturing Techniques with Ben Neall (2008)
Character Texturing for Production Texturing Techniques with Ben Neall (2008)
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